Time for an update I guess. Finished a set of rocks. screenshot in UDK. http://media.indiedb.com/images/games/1/15/14944/screenshot01.jpg Textured this prop, model made by Aaron. It's just a simple map prop so nothing special. http://media.indiedb.com/images/games/1/15/14944/hammer.jpg And now I'm working on a modular…
We love that :) Ok, but now I have few questions (just few, if I can ask :) ): 1. Why do you make different smoothing groups on different pollygroups, when you do HP mesh in Max? I mean on those polygroups that a "hard edges" (I dont know how to say that :) ) 2. You don't make a LP mesh for your HP mesh, you created only a…
1. It's a technique called double smoothing. This video should explain it: [URL="http://www.youtube.com/watch? v=87I8FpXn3Yc"]http://www.youtube.com/watch?v=87I8FpXn3Yc[/URL] It basically removes the need to add support loops to get hard edges. You can also combine it with edge creasing or exclusively use edge creasing.…