Thanks a lot mate! Taking the time to explain it helped a lot (I know it was probably a pain in the ass). You know now since you got the house plan all drawn out, you are going to have to model a stylized version right? I think the last question is this, so far I have only seen the ability to create UVs off faces. So for…
Hey guys, thanks for the feedback. I should have probably clarified a little better that the presentation of this stuff is obviously not showcase.. These were just renders out of a UDK test scene where I was trying different stuff, so like the snow texture is not something I made, just a test for the heightmap shader I was…
Thank you for the reply! My knowledge of other 3D software is very very limited. From what I understand is you are able to assign parts of a model with a 'strip texture'? I think my confusion is in that house example I would have lets say a 4 polygon square for the walls. How I would go about doing that is exporting the…
Hey guys! @ traumwelt - thanks! @ Jessica - It means a lot to hear you like the tree! I am a big fan of your stuff. :) Yes... I think more knots is a good idea as well as the grain. My next tree will be the better for it. @ dinfet - Thank you! @ Lord Waffles - I did another quickie for you. Hope it clears things up. Strip…
I love the style, I agree however the tree texture looks a bit like stone. I'm pretty new to modeling and am doing a personal project doing hand painted textures. I see that you have made tile able textures to use, however i'm not quite sure I fully understand how to apply them. I'm currently learning how to use Maya after…