If you compare the caustics of the water to a photograph you'll notice the render's are made up of dots and not crisp and smooth. I already tried increasing the photons. Does light fog get affected by the refractive surface of the water? Or would the fog shine through the water completely? I want the light ray fog to…
If you compare the caustics of the water to a photograph you'll notice the render's are made up of dots and not crisp and smooth. I already tried increasing the photons. Does light fog get affected by the refractive surface of the water? Or would the fog shine through the water completely? I want the light ray fog to…
I have an ocean1 texture plugged into the displacement map of the dielectric material on the water surface. It seems to look smooth to me! :o I've messed with the size of it as well. If i make the waves smaller basically, The same size dots still show up at the bottom to try and make up the smaller patterns which is…