Oh shit I didn't know that lol. I know holding ctrl opens up a radial menu, and shift opens up another radial menu, but I didn't know ctrl + shift opened up a whole different radial menu. That's convenient XD
I ve got another question! basically, is there a way in maya to highlight edges (open edges) a la xsi (by default) I am trying with settings/display but does not seem to work, am I missing something here? Thanks dudes!
In Maya there is no distinction between edges in the 3D viewport and edges in the UV window, so it's normal that when you select an edge in the UV window, the shared edges from the model will also be selected. The fact that it's selecting 3 separate borders in your example looks fishy, like there's some funky modeling…