Hey, Here you'ill find what you asked for : https://dl.dropbox.com/u/1812933/UDK/CG_CookTorrance.upk It's full HLSL, I didn't make it for being used in game. But it will be straightforward to convert it to node. Code belongs to : http://content.gpwiki.org/index.php/D3DBook:%28Lighting%29_Cook-Torrance
Also is it possible to make the spec and diffuse color contrast offset more like seen in this video ? (Brighter specular without washing out the diffuse so much) cant seem to pull it off with the current settings. [ame=" https://www.youtube.com/watch?v=zM9TUrgVhQU"]Cook-Torrance Shading - YouTube[/ame] The best i could…
It shouldn't be too hard to recreate it all in nodes, but I really doubt you need to, just checked Metal's material against mine, and the difference is that of 2-5 instructions more. Why do you need it? Is there a specific reason? Can't you recreate a cheaper version of Cook-Torrance by simply Mutiplying your Shlick by the…