Hello, everyone! Think I'd better ask it here, then open a new tread. So I'm trying to make my first bake, nothing special for the beginning, just a cube, but I'm already stuck and puzzled with it. Sorry, for newbie questions in advance.-) So I have a cube and bake normals in tangent space. As far as I understand, they…
Tangent space normal maps like that record the direction the surface points in texture space, not local/object space. What this means is that red will always point towards the right of the texture and green will always point towards the top (or the bottom, depending on whether you use an inverted green channel or not). The…