This is what it looks like with no maps using the xoliul shader this is what it looks like wit diffuse and an AO and finally the normal I used Xnormal for the AO and X normal. What could be the Problem?
I took a look at the file and it looks like you have a few problems. 1) Scruples was right, gamma was turned on and set to 2.2 in the file, which will attempt to "gamma correct" the normal map throwing off the colors/values and creating seams. The easiest way to deal with this is to turn off Gamma/LUT (Main menu >…