@switz: Thanks dude! I can't wait to get to texturing. @walklikethis: Thank you! Most of the indents are made with floating geometry, like explained in this thread: http://www.polycount.com/forum/showthread.php?t=85326 The places where I couldn't get away with floating geometry (generally where the surface I need to indent…
@toolpaddz: Thanks! Yeah, I'm planning to make it game res. @Oniram: Thank you! I adjusted some edge loops but I'm sure there are tons more that need to be loosened. I need to come up with a good way to make sure I don't get them too tight when I'm working on an isolated selection. I'll do my best to fix the tight ones as…