Finally !!!! Found it ... was this one and I did faster using google lol ... http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html What you do think of this tutorial? tough it doesn't say much about the moduarity of pieces of wall ... I am actually not sure on how to be able to stay always…
Part of the point of modeling modular pieces is staying inside the "box" and not breaking the modularity. But you could try putting a instance of your model either side of the original while you're working on it. This way you'll see how your model tiles when you're modeling.
If you have problems with matching modular pieces try Tiago's method. http://www.thiagoklafke.com/modularenvironments.html The most important thing is grid. Make it as simple as you can, like 1 module is "2 meters" (useful because you already know the scale and you can make a modular pieces bigger in this module, like 4m,…
Hello I remembe r ot have seen here around some kind of tutorial on rock walls tiling ... or kind of .. but I can't find in the wiki or perhaps I am getting lost in it .. any idea of what it could be?
I know I only found this http://wiki.polycount.com/TilingRockWallBeyer?highlight=%28\bCategoryEnvironmentModeling\b%29 but is not theone I was looking for :( ....
Heres one way. [ame=" https://www.youtube.com/watch?v=SxN0cW__UUk"]Ninja City Demo - YouTube[/ame] And here is a test to get it into UDK [ame="https://www.youtube.com/watch?v=PFgpIr_Z_Mw"]NinjaUDK_NinjaCity.avi - YouTube[/ame]