There ^^ mapped the cylinder shell upsidedown by mistake:poly124: never corrected it as it didnt really bother me....:P If it where for a real game I would probably bake down the metal rings Diffuse onto the dark parts of the barrel for LODs. Normalmap would probably be gone by that distance so think a diffuse LOD shader…
some meh from me. just started working on the diffuse, mostly in the neck area. it was recently pointed out to me that this piece is just a huge waste of UV space and probably not worth the time and space it takes but eh..going to finish it anyway I think
Started working on the Diffuse this evening, still very WIP. default spec and a simple emissive map. lots to do but Im hoping to have this ready by thee nd of the weekend :) Imageshack kind of killed the subtle purple tinted spec, turning it disco purple... need to find a better solution somehow.
thanks! yeah found it kinda hard to get that burned in feeling on the text, but it adds some kind of interest for now ^^ I sculpted like 4-5 of the highpoly planks, very simple. just some strategic lines basicly:P a few that flows trough the plank and more concentrated at the edges of the plank. I also Overlayed a…
just some very small things, but if this guitar would have been used: -emg pickups usually have a bit of noise on them, either just very subtle in diffuse or really subtle in the spec. -Light scratches on the back, this always happens over time due to belt buckles and such. -Light scratches under the strings/right side,…