generally too dull. not dull as in boring. dull as in, it looks like it was coloured with pastel. needs some brighter area as areas of focus. could also bake in the shadows and the lights. for example, under the boobs and the butt. also. give a little more highlights to places where yo have segmented edges. this would be…
For your sword, I would ask if you want the blade not fully curved? Maybe tweak the blade vertices to make a smoother sharper curve. Looking at the texture, I would analyse the importance of each part more before uv mapping, so the areas that are small and less important have less space on the texture map than other parts.…
yeah thanks a lot for your time to give me an example and to show me what i must work on. I totally agree with you and i will be working towards that balance for my future work. I used to do texture/paintings that were too bright now they tend to be too low in contrast from low to high levels of light so i need to find a…
so you don't think it's possible to critique any art that doesn't have normal or spec maps? wow... anyway, my only real crit is that you could do with some more contrast, and work more at fine details with a 1pixel brush... for examples of totally badass low res work, check this out:…