Hi ;) And thanks for the comments. Used to Max and Maya I just couldn't think my way through the UI made out of texts, and get the logic of many tools. But I got used to it faster than I thought, modeling became surprisingly fast and the UI, if not nicely designed, is damn efficient for a Touch app. The biggest challenge…
Instead of pop-up / drop-down menus, Spacedraw's interface is composed of menus made of texts that open horizontally sub-text menus. It's hard to get used to it as sub-menus change the position of other buttons. So you have always everything you need quickly accessible but not always at the same position. Tricky at first,…
Spacedraw-28-ShadowGun Shadow Gun is probably the closest to a console quality you can get on Android. Unity3D engine rocks and graphists/coders who worked on this title are definitely not freshly out of school. I'm currently working on this scene and will finish it ASAP. I model the props in High Poly, unwrap them,…
Im not sure it's meant for anyone to give up their current program of choice, Pior. When I see this, I think of it as a great doodle app for 3d artists. Instead of bringing a sketch book somewhere like most illustrators would do, like say on a trip somewhere, or even just on the train to work, 3d artists could use this to…
Spacedraw-25-BlueStorm Another test of character. I paused it for the moment. I just begin to fully comprehend the logic behind PC unwrappers, but manually unwrapping a face (visage) or any soft bodies without pelt and relax and avoiding stretches is really tricky. I might come back on this one later.
I began to use Spacedraw maybe 4 months ago. It's quiet puzzling to start with it when you come from Max or Blender. But when you get used to it, the interface is actually amazing. So many bright ideas in there to model with one or more fingers. My first tests really sucked. But I'm now quiet pleased with the last two…
iOS has its own 3D softwares, stop trying to take our glory. :P Anyhow per this. I can't figure out heads or tails for the interface. The video doesn't help much. It from a UI design is poorly layed out. The button sizes are also better suited to a tablet per trying to hit some of those closely spaced text options was…
Which is the correct question to ask. They're underpowered, have almost no battery life when you as much watch a movie, their default 'app managers' most of the time are rubbish, not to mention 'leak' memory or reference text files after a few years of use which cannot be deleted without a hard reset, and shouldn't even be…
TrueSculpt I again want to point out as its very intuitive. I realize with a full 3d modeling package you have going on you can't have that type of simplicity. But the side nested options work well as well as the built in help/description of each tool when you click/hold on them. The viewcube Xoliul suggests would help as…