Thanks for the feedback urgaffel, the shadowing definitely needs to be toned down for sure. I'm planning to remake the roof and brick wall textures. Gonna spend more time on those and try to get closer to what I originally wanted them to look like. The old brick wall texture didn't fit that well with the house. I think its…
Btw, I guess you'll use that brick texture on the base? Wouldn't it make more sense to use a 1:2 texture instead? You would be able to add more unique detail that way.
@ZeroCartin : thanks man Finished detailing the roof borders, the process was very tedious because of the nature of the mesh. Had to add geometry without destroying the UVs leading me to do lots of manual work. Next thing on the list is the roof top then I can move on to brick stone area and finally the plaster walls.
quite honestly im not digging the new roof texture as much as the old one. I think the problem you've got is that the edge of the roof is straight, and by that i mean that some tiles just get cut off. Im not sure what budget limitations you've been given, but I would say that maybe an alpha, or even modeling the edge…
@Kenny, Joopson : thanks :) @e-freak : I'm about to try out multiple approaches and see what works best. Maybe using a combination of both techniques will do the trick :thumbup: Currently testing out some vertex blending for the base wall : Will add vegetation and slightly tweak the vertex normals to improve the blending…