It's not as easy to use as UDK or CE3 if you don't like to dig into code. It's fairly easy if you can code with lua. You only need a basic understanding. There's no editor whatsoever neither. ;)
Okay also a few things, for your ground coming up I would make an alpha for the grass so that you can have the tileable come off the ground so it doesn't terminate so sharply and makes it more lively. Secondly I would turn down the Global Illumination in your TOD as it's bouncing that green way too much. Use the cloth…
im so busy. i got mod work coming out of my ears. i might just start on the tens and see how we go once there... ill definitely miss the deadline, but i really want to play with the hand-painted style and warm feel of this.
I plan to finish those stone pillars and the tent by next week. And then 1 week to texture, 1 week to work in cryengine and the last week tweaking things,, making adjustments. The textures are just basic colors until I begin texturing next week. Any suggestions so far. How are you guys coming along?
Hey, since I'm coming in more than half way through could I just do one of the characters? I know its supposed to be an environment, but I don't think I can get any single major set piece done. Edit: I completely understand if this throws me out of the running for winning it, I have no problem with that.
Question. Can we use vegetation that we didnt create ourselves? Like simple grass and trees. Edit: Some more update. I created 6 really low poly rocks that use the same texture (1 tiling face texture, and 1 tiling edge texture). I also added some vegetation,,, I know that should come after all the main props are placed but…