Heya to all, A silly question, I'm sure, but I was wondering if anyone could explain to me the 'math' behind a cubemap and a normal and how they would work, but also, how would one go about 'declaring' them manually, or reconstructing them back? Here is an example of what I mean: -I'm using an engine. -When I import my…
@Fic: No idea honestly since I'm just balling the idea, I guess I could say the UDK engine for example? @Equil: Interesting, I'm taking a look for "dual paraboloid reflection maps" but it seems like most documents from GameDev are dead. http://graphicsrunner.blogspot.ca/search/label/Dual-Paraboloid Do I need to setup my…