Let's say we were making a photorealistic type of game... I was wondering if anybody had some good tips or tutorials when it comes to photosourcing textures? For example, reducing noise by using what kinds of filters, level adjustments, and other types of things that a lot of people might overlook/ should be helpful know.
Thanks for the info guys. I was also wondering if anybody has a tutorials/tips on how to remove noise from a photosourced texture normal map (other than hand painting out the noise)? For example, I ran a concrete texture through NDO2 and the normal map is really noisy no matter what preset I use.
Highpass (good for removing highlights etc) and surface noise or surface blur. Really useful for removing noisy detail. Also the blending level trick (its on that cgtextures link) really useful for getting nice drip and rust stains or peeling paint etc. Something that really helps me in texturing is thinking in broad terms…