Let's say we were making a photorealistic type of game... I was wondering if anybody had some good tips or tutorials when it comes to photosourcing textures? For example, reducing noise by using what kinds of filters, level adjustments, and other types of things that a lot of people might overlook/ should be helpful know.
Thanks for the info guys. I was also wondering if anybody has a tutorials/tips on how to remove noise from a photosourced texture normal map (other than hand painting out the noise)? For example, I ran a concrete texture through NDO2 and the normal map is really noisy no matter what preset I use.
Sure. Take this texture for instance: http://imageafter.com/image.php?image=b17poows056.jpg I don't personally think it would work for much but I really like the cracks. So I make it tieleable and then use it to add crack detail to an image that doesn't have cracks. This makes shadows on the model where there are no…