No, that wont work. Max materials are completely different than Unity shaders. At best you get a material with the diffuse hooked up and maybe diffuse color...but thats it.
Hi all Just a quick question. My friends and I are making a small game in Unity and as one of the lead artists I'm running into some complications regarding the materials. I'm used to using the UDK node based materials which allow you to do pretty much anything. However in Unity I've found the material types that come with…