Hi all Just a quick question. My friends and I are making a small game in Unity and as one of the lead artists I'm running into some complications regarding the materials. I'm used to using the UDK node based materials which allow you to do pretty much anything. However in Unity I've found the material types that come with…
I've been using Maya/FBX and the materials in Unity somewhat reflect the options in Maya, if I used transparency or specular those come across to Unity, and if the texture is there and in a certain spot it'll automagically find and assign that as well. Strumpy Shader Editor is what you'll be using for node/shader creation.…
there is actually a node based shader editor available on the unity asset store... no idea how good it is or how expensive tho :) but you can do a lot with the standart shaders actually...