Thanks Bardler. To Sphere option: I was thinking that I'd have to do that, shame really. I'll leave it up as -ALMOST- in case anyone else comes a long and has a way. Deleting verts: I suppose it will come in handy it some aspects. In blender if I were to delete the middle vertex of a plane subdived once, it's delete it and…
I do really enjoy using Blender, it's a great piece of software. I will still use it, but I need to get a handle on Maya for uni. As for the questions, thanks for answering them. Thank you all for your patience with this, workflow is an important issue when it comes to modelling. I'll update the first post, cheers!
The negative scale thing worked, thanks. Once I've duplicated it and it's all working, is there a way to edit the modifier. As in... If I mirror something, but want to change the location of the mirror, or the axis and scale, can I do this without deleting the half I dont want and redoing it? In blender there are settings…
As far as I know you can always delete verts, including borders.. But don't delete whole faces by deleting verts, always do that in face mode otherwise you might end up with "invisible" faces hidden in the border edges. Make sure you only have one vert selected when deleting, sometimes trying to delete multiple won't work…
If you want to tweak the original of an array then you want to use instances. Under duplicate special options there are two geometry types, copy and instance. Instance will parent all the duplications to the original mesh and anything you do to the original will be done to the copied geometry. This doesn't work in object…
Thanks guys! Solved all but one of my questions! lloyd: Apparently Maya does enough and I'm using it pre-emptively for a uni course, that used Maya. o2_is_alright + Spiffy664: You two have been great, thanks for the help! I'm still curious about the 'to sphere' thing. Using curves and geometry for it is a great way, but…
I can solve the rest of your questions. To sphere option. Maya doesn't have that but what I do it make a cylinder with the amount of edges I need and then just snap the verts to make the geo conform to that cylinder. Deleting verts. If you select an edge maya has a delete edge/vertex tool that deletes the verts and the…
Hey guys I've finally got onto using Maya, I was a Blender user and I have a few questions. I will re-edit the post and note which question has been solved. I will also add questions and bump up the thread if need be (and if its ok with the admins...) but not so much as to spam. I will constantly be referring to blender as…