More loops, bend modifier and taper modifier woud be a start.Or you could make the flat shape, add more loops and use conform brush from max > graphite modeling tools> freeform.
Hey PC members :) Haven't gotten to touch this in a while but I'm back trying to push forward again. As you mentioned Perna I instead tried focusing on getting the exact shape of the base, without worrying about LOD and such, but I did try to keep clean geometry in mind (obviously :) ) and as far as I can tell, I think I…
thanks again, open edges were in the back of my emblem :) I noticed my polycount is lower if I just intersect the objects and leave them floating rather than boolean, but I feel as if this is "cheating" since it's not all properly put together. Is this the case, or am I just overthinking? As for the cylinder, I suppose I…
Yes and no. Yes you have the idea right, but your shape is far too simplistic, and should not be one single mesh in this case. You need to keep in mind how loops are added when you create your base mesh - Understanding how turbosmooth will affect a mesh will grow the more you do it, so don't worry if it takes a while now.…