I've created an example image illustrating the issue with crease geo, I don't like the look the creased geometry gives, it looks janky like you have taken a low poly cube and smoothed the normals then moved some verts around. Technically I could up the sub d level of my creased cube 10plus times to create the example you…
i want to see wires of actual collapsed meshes (like that car body example) after using the creasing tool... no point in using it unless it can create good geo that can be collapsed and edited. or give me the tool and i'll create whatever examples people want and give my honest thoughts
I would like to see some examples of it being used in the situations you see come up in the hard surface thread all the time such as attaching rectangular forms to cylinders or cutting into round forms. A quick glance at the images in the "How u model dem shapes" thread should provide lots of examples to tackle.
so here's what i think about this plugin: the plugin itself is very good, but the purpose of creasing in the workplace is questionable. if you've used maya or modo before, you've probably already used semi-sharp creasing. turbosmooth pro quite simply adds this functionality. the plugin interface will be familiar to anyone…
Yeah, maybe Earthquake or someone. I agree, getting someone awesome to love your product could do wonders. And it would give you practical examples to show, too. Looks like an awesome tool though. Almost makes me wish I used max.