http://www.edharriss.com/tutorials/tutorial_subd_edge_vertex_crease_xsi/tutorial_subd_xsi_edge_vertex_crease.htm I think the only one that was using a different subdivision algorithm from the other software was modo (till 501?), Max still uses its own. Even Cinema 4D had it from the beginning with edge and vertex weight:
so here's what i think about this plugin: the plugin itself is very good, but the purpose of creasing in the workplace is questionable. if you've used maya or modo before, you've probably already used semi-sharp creasing. turbosmooth pro quite simply adds this functionality. the plugin interface will be familiar to anyone…