I remember reading somewhere that you could randomly populate trees using a texture map as a mask. Not sure if it was UDK or Unity. I'll try to look it up. EDIT: I think this is what I was thinking of: http://udkc.info/index.php?title=Tutorials:Foliage_Factory But it seems like it was removed when they introduced their new…
That looks really good. What kind of build times are you seeing with such a huge landscape? On my dual core system it's many hours for a comparable terrain. Also, I was wondering if you would be willing to do a tutorial on foliage meshes? Everything I try and the meshes never light properly. I've been working on this…