For my final year project I am intending to model, rig and animate my labrador. Unfortuately I only got the chance to do one Maya module last year so perhaps am not as advanced as I should be by this stage and have come across some difficulties. I've roughly modelled the dog but now cannot seem to work out how to put the…
you have kinda answered you own question in that last sentence, look at the dogs anatomy, use the muscles as a basis equally look at edge flow on human faces - some muscles are the same for both species and will act in the same way so the edge loops will be similar
Thanks :) That reference picture is really useful. And I have now got a spherical eye as a guide-line which I've made live so it's all going a lot better now.