Hi guys, i'm having the following issue. I was asked to export an existing 3D scenario from 3ds max into the Unreal engine. The original scenario had a scaling factor (system unit) of 1 unit = 1 centimeter. The modell appeared to be too big after the export into the UDK editor. That's why I changed the scaling factor to…
Disable? I'm not sure how one even goes about disabling those settings. To my (limited) knowledge however, the use of generic units and setting home grid dimensions is so your grids match that of UDK. It won't magically transform a brokenly-scaled object into the correct scale, but it will make life easier for you in the…
Ok, I tried it with the use of generic units. The result was the same. Why is the use of the home grid so important? Sorry, normally I just build objects. So I just work with modifier. The home grid helps to see what is up and down, left and right. But that was it for me, so I disable it very early. Are they important for…
I definitely remember a thread on here a while back in which someone stated something along the lines of: "Use generic units and set home grid settings to 16, 8, 8" You can access the home grid settings by right clicking the snaps icon, there will be a tab for it.
Sorry. What I wanted to say is, that I turn off the grid (press G). What i don't understand is, why should I use the home grid? Maybe I work wrong. Someone told me he want a model of his house which is 10.12 meter height and 6.53 meter wide. So I build it. Can the home grid help me at this point? At the beginning I try the…