Yo guys and girls, I am new here, and i really need your best and bad advice to become an animator. Since i done to work as graphic designer, i want to change my career in animation. And i want to be become character/creatures animator. For vfx or games. I know that these 2 are different, but both are awesome, and i want…
Animation is animation, be it 2d or 3d, the fundamentals are all about movements so the format doesn't matter. CG-char, which was one of the biggest animation communities out there, is now on Linkedin. I think a good idea would be to go there and show people your stuff for feedback;…
A couple things. Animation for movies or games, while different, it's still animation so all principles still apply. Movie animations are obviously more cinematic and are more acting based(aside from game cinematics) and game animations revolve more around cycles and some cinematic stuff. Those books are golden, they'll…
If you want to know about becoming an animator then Pixar offer some pointers and advice here: http://www.pixar.com/careers/Career-FAQs What I would say is that you've set a very high benchmark in aiming for film/vfx,and that's good, its good to have a long term goal. But also be realistic and set more shorter term goals…
Game industry wise as it is today, Cinematic Designer is the new Animator. Easier to get in too, comparatively speaking. If you don't believe me...better take Animation Mentor or similar if you dont want to spend years making a reel that will get you jobs. Just my opinion. Good luck :thumbup:
it doesn't have to be a ball. A common object used for exercises in 2D animation is a pencil. But the idea is to use something really simple and a ball is pretty simple.
Where I work, we have hired two people who never touched Maya in their entire lives, but their 2d was so good we knew they could animate and it worked out wonderfully. If you want to be a 3d animator, having solid 2d skills will really help you in the long run. Understanding flow and the composition of bodies and their…
I wouldn't get hung up on learning how to draw, what really matters is being able to break motion down and really observe everything that is going on. Being able to draw requires a high level of observation so it can help you focus but there are plenty of 3D animators out there that have trouble drawing. It will help you…
Start small, don't bite off anything near what James did in the TF2 Dance, believe it or not he started off small on that project just one character doing some moves for fun and it grew from there. The first thing he did was no longer than a WoW dance emote which turned into a mini-routine, then he did other characters and…