I know you can directly connect two attributes with the connection editor or mel script, but what I can't figure out is how to connect them with some condition/expression which is evaluated each time the attributes are changed i have one attribute that is in degrees rotation and i want to connect it to another attribute…
There are two ways. Either use Hypershade to use MultiplyDivide nodes to do the conversion (which is really fast, values are restricted to three decimals though so you loose precision). The other way is using an expression. Expressions can slow down your scene if you're not careful. A simple deg/rad-conversion shouldn't be…