Awesome, and yeah I've always really liked that sample rock in the UDK foliage demo. I show it (and GW2 environments) to programmers in hope of persuading them to use such cool shaders. :) I've noticed GW2 is very shader heavy. Another example that comes to mind are the plank bridges in Lion's Arch. They seem to have the…
Thanks everyone, here are a couple more breakdowns. These are some early concepts of "The Grove" which is the starting city for the Sylvari plant creatures. These were done by Matt Barrett. Here is a quick test level with some of the first buildings. It was a challenge to create an organic set of buildings but still…