Yeah editing the maya ascii wont work as maya will just make new empty uv sets. One thing I would say is if you can talk to your programmer and see if they can tweak the exporter to say grab the first three uv sets and use that or export that. Anywho a workaround I think might work is something like: Duplicate your model…
Hi i'm having some problems with the way Maya handles multiple uv sets. I need to export a model that has 3 uvsets, and my exporter uses uvs that are located in the uv array at .uvst[0] .uvst[1] .uvst[2] Because of some uv creating/deleting my three UVs are placed in .uvst[0] .uvst[3] .uvst[4] and that is not what my…