That script looks pretty awesome, gonna have to give that a shot. I know about power nurbs, but I was really referring to Nurbs built in to the actual software, buying a 3rd party app, is not really an option at this point in time. But thanks for the script Perna, will have a look at that. -B
@CyberGameArts, I really wanted to think out my response before chiming in. If the rest of your team is using 3ds Max, whether you are on a small indie team or a large studio, then now is the best time try it out. You have co-workers to fill in your questions quickly. It'll make your team a little more tight nit if…
I've used Max and Maya. I focus almost entirely on Maya now. The only thing Max has that I'd like to see in Maya is the shell modifier. I also learned MEL and that helps a lot with plug-ins and other scripting. I do a lot of physics and dynamcics animation and Maya doesn't require FumeFX, etc.
Maya does have an "edit poly" type workflow, but its not very obvious and awkward to set up maya creates "polyTweak" nodes each time you edit your mesh, say you extrude a face, move the some vertices, then extrude another face.. your history will look like this: polyExtrudeFace1 polyTweak1 polyExtrudeFace2 if you then…
Poopipe : true, but to an extent all that can be scripted into any app. What Per is (mostly) talking about is the non destructive aspect of modeling in Max. But it's certainly is true that even simple modeling tasks (even the ones possible in both programs) generate less errors in Max than in Maya. If you ask any *honest*…
thats kinda my point LOL. Also it seems like there are more things 3ds max can do that maya also can do, but not the other way around. And you are right i dont have 20 years of experience and this might really seem like the stupiest post every, but I do care what i put my effort in learning wise. The time i spend learning…
@Cyber: You still have to do that in Max if you want proper bakes, especially from a high poly, I really doubt you want to go around on a 1 million poly mesh and select one by one certain faces to material ID just so you can bake part of it on your low poly mesh. Exploding models is a workflow almost everyone does because…
@perna no worries mate/dude which ever they use in your part of the golobe. :) honestly i don't want to argue about max vs maya vs xyz modeling tools. nor do i want to argue about procedural or hard surface or even organic modeling. or what is simple or not. i think its great that your fired up about max modeling tools. it…