interesting that every now and then this type of thread and debate comes up. Personally, its not much of an arguement to judge a 3D packages capability because you can't see much stunning work out there. That's hardly solid proof. The simple fact is that often studios don't announce or shout about which software they use…
well what you are saying is very true. But max has soem features that truly enhance the thing you are doing. For example. In max i can bake maps with material Ids. In maya u have to explode ur model...great for normals and but functional for AOs...
Does anyone really leave their Max modifier stack intact? Whenever I use Max I'm constantly collapsing it so I can continue working. I'm sure it's because I have no idea what I'm doing but ... I dunno, the example of someone coming and asking for a hole to be wider and the modifier stack saves the day seems dubious at…
People use Max because they like or have been using Max for years, it has nothing to do with what the program can do. That's a very silly notion to even entertain. I could for example use Maya and create a gun, even make a tutorial out of it, but what is the point when at the end of the day, it's all about the polygons and…
Yup, except it doesn't work at all like what we are talking about here. The functionality is here on paper but no, it's nowhere near equivalent. Simple test is to show a smooth, non destructive stack setup to pro technical artist versed in Maya and see their face and look of disbelief. I mean, really, I'm not making this…
Thanks for your insight. I have to say to my knowledge is not as quik to make a little spline shape like u have there, since in maya one would have to extrude a cylinder or like a spline circle along the the splines that make up the coil, which would add a couple of steps and probably bring some problems or hick-ups along…
well, i can tell you with absolute certainty that my software is the best... absolutely without question, its obvious and uncontroversial. i'm not really convinced by your examples and argument but there is some history to what your saying that shoud be explained so new people know the history. up until a few years ago…
@perna hey slow down man! :) i hope you don't think anything i said was directed to your posts. i was addressing the OP only with my post. i'm a modeler/sculptor. and it may seem odd to belittle modeling by saying that it uses a simple tool set. but looking at the whole pipeline from modeling to rigging, animation,…
@perna its great that your serious about this but i find the idea that the "best" modeling tool set can be determined through casual discussion and ad hock examples by a group of highly partial modelers on a polycount thread a bit silly. whos the judge ? essentially everyone defends there work flow and choice of tools…
i think you should take your own advice on that one. where is the mountain of evidence and examples you feel so strongly about which prove max is such a superior modeling tool set. surely that would be more productive to post then meticulously quoting and dissecting everyones posts that you disagree with and trying to…