@perna its great that your serious about this but i find the idea that the "best" modeling tool set can be determined through casual discussion and ad hock examples by a group of highly partial modelers on a polycount thread a bit silly. whos the judge ? essentially everyone defends there work flow and choice of tools…
Maya does have an "edit poly" type workflow, but its not very obvious and awkward to set up maya creates "polyTweak" nodes each time you edit your mesh, say you extrude a face, move the some vertices, then extrude another face.. your history will look like this: polyExtrudeFace1 polyTweak1 polyExtrudeFace2 if you then…
interesting that every now and then this type of thread and debate comes up. Personally, its not much of an arguement to judge a 3D packages capability because you can't see much stunning work out there. That's hardly solid proof. The simple fact is that often studios don't announce or shout about which software they use…
Poopipe : true, but to an extent all that can be scripted into any app. What Per is (mostly) talking about is the non destructive aspect of modeling in Max. But it's certainly is true that even simple modeling tasks (even the ones possible in both programs) generate less errors in Max than in Maya. If you ask any *honest*…
Does anyone really leave their Max modifier stack intact? Whenever I use Max I'm constantly collapsing it so I can continue working. I'm sure it's because I have no idea what I'm doing but ... I dunno, the example of someone coming and asking for a hole to be wider and the modifier stack saves the day seems dubious at…
I've used Maya for almost 6 years now and to this day I miss Max's modeling tools. It definitely has the upper hand against Maya as far as hard surface modeling goes straight out of the box. I've had some pretty bad luck with Maya's tools and often times they don't work as intended. This thread is straight up stupid…
I'm not entirely sure that's correct, Perna (not that I need to defend the guy) simply appears to be sticking to the topic of the thread, which is the preference in softwares for hard-surface modelling... with, a slight deviation I suppose into just general modelling techniques, I'd say he's 'argued' his case very well, to…
Tbh, Maya and Max weren't built that way. Maya has the dependency graph and Max the modifier stack, and whilst both offer some degree of non-linear/destructive workflow, its not really how it works. Both have their limits and there have been various workarounds and tools created. The best for non-destructive workflow is…
I'm not so sure that's as important as people might think. Sure there will be schedules to keep, but the overriding issue will probably always be quality. Studio won't hire someone solely on the fact that they can create assets quickly. They will also want to ensure that the level of quality is maintained as well. Also, as…