Hello guys. At this point of my school career I am asking my self what can I do to stand out of the rest or what will grant me a solid position when applying for a job in the industry. Today at my school I had a small workshop/talk with an ILM compositor that recently worked in the Avengers Film. He talked about how he…
Good personal way to achieve improvement Muzz (I will apply that sheet thing) I put those to answer to stradigos regarding which path would i like to follow, the thing is that in my school career I learnt things like programming in C#, C++ (that proved to be a pain in the a**) and lately Python, how useful this things will…
Speaking from personal experience, this is what I've come to learn... 1. Determine what you want to do. A LOT of people start out fresh out of college with a ramshackle portfolio with just a little bit of everything and all of it is mediocre. Don't do this. It won't hurt to have one or two of everything in your portfolio,…
to go back to your original question some of the big film studios are unique in that what constitutes "art making" is rather not trivial graphics programming. you will find people that have art and programming skills and can write software. but usually you gain that sort of edge after some years in an environment like…
It seems in this case the ILM guy became an artist because he was already at ILM and often in-house applications are preferred - especially since they know your personality and work habits. You can see this transition in games where e.g. QA people transfer to other jobs such as game designer. In this case it matters little…
Motivational answer there Stradigos :3 and Muzz thx . I am actually thinking of tracing the path to be an Environment Artist. I have the base knowledge like 3D Modelling, Painting, Photography, Figure Drawing, being the modelling the strongest one and that is a thing that concerns me.You see I understand terms of…
I get all my freelance work because I'm one of the few 2d game animators that can do an entire iPhone games art by themselves. So finding a different way to stand out is certainly a great way to get in. Ever thought about specializing in ui work? What about effects? These are things that every game needs, but barley anyone…
From my experience, it's who you know. Sounds like this guy had a good in, and then worked his way horizontally into a new position. It's always amusing to me to hear about where people went to college, and for what, and then learn about where they are now and what they are doing. Most of the time, their current job isn't…
If you know your weaknesses, then you shouldn't have to ask for advice. There is a little fundamental thing you can do that will improve your art no matter what. Beat the critics. Don't show it to people and ask for criticism if you can look at the piece and find things wrong with it. When I'm working on a big piece a good…