Alrighty, so I figured out I could get the heatsinks made by doing some Duplicate Special and making a translated array. Redid the cylinders in the piece and didn't get lazy. Less poly cylinders with averaged normals. p3D.in viewer here: http://p3d.in/dE0M6 Next plan is to make a proper rail/frame for this module,…
The most efficient way to draw that heatsink depends entirely upon how the mesh is going to be viewed and on what platform. If it's going to be mostly viewed from above you might be able to get away with a stack of alpha test planes. Viewed from the side you'll want some thickness to it so you'll have to model a section…
Hi guys! Okay, so I'm doing a real rough and tumble foray into environment art again. You know how, at least before at some point, you feel like "I know my Maya, but I'm not entirely confident about doing something complicated/something I haven't done before?" That'd be happening. Now I personally have a vague idea about…