Gotcha, thanks for the clarification. I kept thinking in the back of my mind, the rig created in this example: http://vimeo.com/29973835 But you're right, it looks like he is using wire parameters as well as HI solvers. Edit: I see your point about the reaction manager boondoggle and the need to animate this regardless, so…
I think you probably mean, position constraint? A link constraint would be applied to the transform node and it only allows the object to switch parent objects at specific keys, "at 10f follow this new parent, at 20f follow this other object." It doesn't have a way to follow or blend between two parent objects at the same…
Thanks a lot for the response and the great insights. This is really helpful to better understanding the different caveats of how to do this. Re your comments on link vs position constraints-- being still a beginner, I am a little unclear on the nomenclature and was simply parroting the language you were using, but thank…