I think you probably mean, position constraint? A link constraint would be applied to the transform node and it only allows the object to switch parent objects at specific keys, "at 10f follow this new parent, at 20f follow this other object." It doesn't have a way to follow or blend between two parent objects at the same…
Is the string bow parented to the main bow bone? If so the scale and length on bones is locked by default. By moving a child you are attempting to change the length of the bone (that isn't actually visually represented in the scene, but because they where linked, the distance was locked). A bone is just 2 points in space,…
Oh yea thanks for the bump I downloaded it but never got around to opening it, work got in the way =P Sorry about that... So everything seems fine but the verts in the middle of the string are rotated oddly. Go back down the modifier stack to edit poly, vert mode select those verts and hit "Y" next to the Make Planar…
I would start with a fresh set of bones, it looks like the string limbIK bones are scaling in a weird direction and the solver is sliding off the end of the chain and it isn't fully extend, that is weird... Did you scale the bones? Because that will cause problems. Remake the string limbIK bones. Select the Bones create…
Go into edge mode, select the edges, hold ctrl and click Remove. This will remove the edges and the verts. If you don't hold ctrl, it will remove the edges but leave the verts.
Set your pivot gizmo to local and "use pivot point center" (Max defaults to this when you turn on autokey). Then select the bones and rotate them. Each one will rotate from it's own pivot, they will do this: If both sides don't rotate the right way, they where not mirrored correctly. You can remirror them using bone tools,…
Yea why use a bunch of bones, IK and HI solvers when you can use two bones like I suggested in my first post *shrug* None of it is all that complex to set up, it took me more time to make the gif than it did to rig and animate that example. If it exports great. People always think the "pros" use these overly complex…