This rig is an overly complicated pile of crap. It's what happens when someone wants to learn a few techniques and I overly complicate a project they where already working on so they have a frame of reference. No one is going to make a rig like that, its only good as an example of how to use HI solvers and look at…
Yea why use a bunch of bones, IK and HI solvers when you can use two bones like I suggested in my first post *shrug* None of it is all that complex to set up, it took me more time to make the gif than it did to rig and animate that example. If it exports great. People always think the "pros" use these overly complex…
and this would lower the resolution of the uvw map,correct? Alright so I did that and the bones and all look like a decent motion now so there's one other issue i noticed about the skin. The string bends like your example but it is also being stretched sheet thin...
If you want it done quick n simple just go with the fk solution. to rig it with ik and for it to be usable (ie pull string, bow bends) things get a fair bit more involved and you're not looking at a simple 1 level rig. Its a good example to learn from if you decide to put the time in but its a question of whether you need…
I'm trying to learn about these solvers and helpers so I want to get this working right.i could animate most by hand but without the use of these solvers i cannot get the string bone to move. I followed your example Mark and have set up the limb bones but i ran into a new problem. it does not stay in its path like in yours…
Gotcha, thanks for the clarification. I kept thinking in the back of my mind, the rig created in this example: http://vimeo.com/29973835 But you're right, it looks like he is using wire parameters as well as HI solvers. Edit: I see your point about the reaction manager boondoggle and the need to animate this regardless, so…
Thanks a lot for the response and the great insights. This is really helpful to better understanding the different caveats of how to do this. Re your comments on link vs position constraints-- being still a beginner, I am a little unclear on the nomenclature and was simply parroting the language you were using, but thank…