@Treidge Hey Treidge, thank you for taking the time to look into this. I tried using the library called lib2to3 to translate all the .py files to python 3, and amongst the changes the one you mentioned was corrected. Sadly, it still did not work. It's a shame really - this UI was so so good, and I'd wish I had the…
Hey Malcolm. Yes you can do this with environment variables! Go to C:/Users/ YOUR USER /Documents/maya/ VERSION / Edit the Maya.env file there. If there is none, create a new text file that you name Maya.env Inside this file we will setup paths like this: MAYA_SCRIPT_PATH = %MAYA_APP_DIR%\2017\prefs\ MAYA_MODULE_PATH =…
I gave a try to 2to3 library in the blog post you've linked and it didn't make a difference. I believe NSUV doesn't work in Maya 2022+ for the most part because of some (probably insignificant) Maya's Python API changes, less likely because of transition to Python 3.x. As if some function or two were renamed or removed and…
Hello. You need to write it under the Python tab: import NSUV reload(NSUV) This also applies to shelf buttons (make sure you tick the little Python checkbox when creating them).
I just installed this script and as a former Max user, I LOVE this script. @CREATIVESHEEP, have you created a custom shelf button that triggers the python command "import NSUV"? That works for me.
That's a Python error unrelated to NSUV. Can you run the rows below and see what happens? import pymel.core as pm import time If these does not work then you have an error with your installation of Maya!
# Error: line 1: AttributeError: file Z:\Tools\Python\pymel\mayahook\mayautils.py line 7: 'module' object has no attribute 'util' # Any ideas guys? Using Maya 2013 32-bit
Never happend to me, but you can try to reset NSUV settings and variables. Close down the NSUV window, then open up the script editor (Python tab) and execute this: NSUV.core.resetOptVars()
I do - although it's not my script but a Python script by Guido Neumann. It's located on the top bar next to "calc pixel distance". All you have to do is select a mesh and hit the button.