Hello guys, First of all, I would like to thank Martin (DEADLY NIGHTSHADE) for his incredible work on Nightshade UV Editor. It really makes UV Mapping in Maya a lot more convenient. In past month I was lurking around and had a thought: the only thing I really miss in regard to NSUV is the ability to set up some hotkeys for…
Note: If you are using Nightshade UV Editor at work it would be interesting to hear what studio you are working for! :) :: ABOUT :: Nightshade UV Editor extends the Maya's UV Texture Editor with tools, scripts and a UI that greatly speed up the time it takes doing UV work. :: VIDEO ::…
Hello, My name is Martin ("Nightshade") and I'm the developer of NSUV. Nightshade UV Editor is NOT supported in Maya 2018 and later for the simple reason that I have stopped developing and maintaining it. The reasons for this is primarily that Autodesk acquired the UV features from me, and paid me to help them implement…
About the "straighten" function. Ninja Dojo for maya got it and do it well ! :thumbup: About the symmetry function : Nope it doesn't work as you understood. In fact user just tweak an half of the uv than select the half they want to keep than the center axis of the shell is used to replicate every position to the other…
Hey this tool has been great, have been using it at home and at work, can't live without it. You have a bug in your tear off faces and convert to shell, it often tears off faces that are not selected as well. I've found this is an issue with the Maya command, can you please replace your button code with this instead.…
@Treidge Hey Treidge, thank you for taking the time to look into this. I tried using the library called lib2to3 to translate all the .py files to python 3, and amongst the changes the one you mentioned was corrected. Sadly, it still did not work. It's a shame really - this UI was so so good, and I'd wish I had the…
Yes, checked this in 2.1.2 and issue persists. You can reproduce this with the same 50 subdivisions sphere primitive. I have one more observation that may be related to this bug: if I'm opening the Unfold menu through the NSUV interface, when I switch into Legacy mode and try to set Unfold constraint to Horizontal or…
Well, it is possible to make the import work by making few adjustments to script files. You need to modify every import declaration in NSUV's Python (.py) files to make relative module imports working again. Find lines like this: import optVars as vars Change them like this: from . import optVars as vars There are four .py…
Hi Martin, Nice to see you still around. I love your tool and used it a lot in the past, I also made some tools for Maya. One of the feedback I got is it's not 'Maya' enough, I found sometimes it's hard to make my tool feel more like Maya's default feel because the way to use it (workflow) is quite different. Not sure…
Martin, Thanks so much for making such useful tools for Maya and releasing them for free. I just donated for both the UV editor and blockout to show my support after relying on them for many 3d assets. I realize how much of a pain it can be to script for Maya because of all of the weird variables Maya allows ( ie selecting…