Hello guys, First of all, I would like to thank Martin (DEADLY NIGHTSHADE) for his incredible work on Nightshade UV Editor. It really makes UV Mapping in Maya a lot more convenient. In past month I was lurking around and had a thought: the only thing I really miss in regard to NSUV is the ability to set up some hotkeys for…
@Treidge Hey Treidge, thank you for taking the time to look into this. I tried using the library called lib2to3 to translate all the .py files to python 3, and amongst the changes the one you mentioned was corrected. Sadly, it still did not work. It's a shame really - this UI was so so good, and I'd wish I had the…
Hello, My name is Martin ("Nightshade") and I'm the developer of NSUV. Nightshade UV Editor is NOT supported in Maya 2018 and later for the simple reason that I have stopped developing and maintaining it. The reasons for this is primarily that Autodesk acquired the UV features from me, and paid me to help them implement…
Well, it is possible to make the import work by making few adjustments to script files. You need to modify every import declaration in NSUV's Python (.py) files to make relative module imports working again. Find lines like this: import optVars as vars Change them like this: from . import optVars as vars There are four .py…
Hey this tool has been great, have been using it at home and at work, can't live without it. You have a bug in your tear off faces and convert to shell, it often tears off faces that are not selected as well. I've found this is an issue with the Maya command, can you please replace your button code with this instead.…
Hi Martin, Nice to see you still around. I love your tool and used it a lot in the past, I also made some tools for Maya. One of the feedback I got is it's not 'Maya' enough, I found sometimes it's hard to make my tool feel more like Maya's default feel because the way to use it (workflow) is quite different. Not sure…
Thank you Kikette for your feedback. Yes it's true that the straighten shell -feature isn't fool-proof. It's algorithm is based on the polyStraightenUVBorder -command which itself is a bit flawed. The flatten edges -feature in UV Deluxe works in other ways (by rotating each individual edge). It's the same approach as UV…
Your tool is a gift ! I love the UI (really smart and pro : it feel the taste of maya) Maybe you can still add few things if you want to improve maya functions. Textools for 3DMax from polycounter Renderhjs is still the best stuff for uv edition inside a full package. It can give you some ideas…
Yes, checked this in 2.1.2 and issue persists. You can reproduce this with the same 50 subdivisions sphere primitive. I have one more observation that may be related to this bug: if I'm opening the Unfold menu through the NSUV interface, when I switch into Legacy mode and try to set Unfold constraint to Horizontal or…