Note: If you are using Nightshade UV Editor at work it would be interesting to hear what studio you are working for! :) :: ABOUT :: Nightshade UV Editor extends the Maya's UV Texture Editor with tools, scripts and a UI that greatly speed up the time it takes doing UV work. :: VIDEO ::…
I just wanted to announce that I've updated Nightshade UV Editor to 1.3 and that it can be downloaded from Creative Crash. DOWNLOAD: http://www.creativecrash.com/maya/script/nightshade-uv-editor New: -Manual added -Randomize shell functionality added. Randomizes shells on an individual shell basis! -Snap shells (9…
Hi Martin, Nice to see you still around. I love your tool and used it a lot in the past, I also made some tools for Maya. One of the feedback I got is it's not 'Maya' enough, I found sometimes it's hard to make my tool feel more like Maya's default feel because the way to use it (workflow) is quite different. Not sure…
Hello, My name is Martin ("Nightshade") and I'm the developer of NSUV. Nightshade UV Editor is NOT supported in Maya 2018 and later for the simple reason that I have stopped developing and maintaining it. The reasons for this is primarily that Autodesk acquired the UV features from me, and paid me to help them implement…
I gave a try to 2to3 library in the blog post you've linked and it didn't make a difference. I believe NSUV doesn't work in Maya 2022+ for the most part because of some (probably insignificant) Maya's Python API changes, less likely because of transition to Python 3.x. As if some function or two were renamed or removed and…
@Treidge Hey Treidge, thank you for taking the time to look into this. I tried using the library called lib2to3 to translate all the .py files to python 3, and amongst the changes the one you mentioned was corrected. Sadly, it still did not work. It's a shame really - this UI was so so good, and I'd wish I had the…
Well, it is possible to make the import work by making few adjustments to script files. You need to modify every import declaration in NSUV's Python (.py) files to make relative module imports working again. Find lines like this: import optVars as vars Change them like this: from . import optVars as vars There are four .py…
Hi @Treidge , mainly it's for the UI - the last native UV UI update (while nicer than before) has huge buttons in tabs, and it's impossible to have everything visible onscreen afaik. The result is having to open/close tabs constantly. NSUV had everything in small icons (with smart, context LMB/RMB funcionality even) which…
Hi I tested the new version and it is a bug... the feature we are talking about doesn't work in NSUV + maya 2016 SP6 but works in maya 2017... In maya 2016 i cannot make the prescale feature working in NSUV at all in situation I explained. I tried this by making two different size cubes and tried to layout their UV's…