@sonelliot, Yes I always like to do little sketches to get my head around an environment, sometimes I only need one sketch when I got the idea already in my head, other time I need a lot of sketches to see what I like. Sketching is a lot faster than trying to figure stuff out in 3D especially for environments with a lot of…
Hey Guys, I haven't abandoned this project, on the contrary, I made the decision to make a little point and click/adventure like game with this as a portfolio project. I joined up with a character artist, designer and programmer and we are working hard on getting an idea of the ground. In the meantime I have put the…
Hey everyone, another update=) Last time I told you that we were going to make this into a little game project, by now we got out design and story fleshed out and the programmer started working on some code as well. In the meantime I've been doing a lot of sketches and also started fiddling around with a blockout for the…
If you were using some technique to determine what was in shadow/light then that is the biggest cost (ie, doing the cascade shadow mapping or stencil shadows or whatever technique you use) From that point it's just doing two passes and blending based on the mask. Two textures is worse than one but afaik you'd do two passes…
Breakdowns.. well you see them right there, not sure what more I can give you. When I start something like this I'll usually ponder around in my head if I'm getting images of what I want it to be with the information I have (something like "Inn in the forest") These images usually show themselves when I'm about to sleep…