What, from your experience, gives a better tiling bake? For example, say I'm sculpting a tiling texture in ZBrush. Would using the tools inside ZBrush ( Normal matcaps, displacement maps etc) or baking onto a flat plane in XNormal give a better bake?
Hey Guys, thanks for the wealth of info. One more question... How do I export out multiple instances to XNormal. For example, I'm trying to export out around 20 instanced sculpted bricks. I want to bake these sculpted bricks to a flat low poly plane in XNormal. Is there some kind of trick to exporting out multiple…
Another note to add... (if anyone else encounters similar problems with XNormal). Go under Settings and Examples and hit the Restore default settings. This seemed to clear up a few other problems I was having with AO not baking correctly.