If you gave me some example images of some useful hair textures I'd love to add them. As it stands, I'm not quite sure how best to add them. Any thoughts?
Interesting - I mean, all of our PSDs are in the same heirarchy and grouped the same. So one thing we could do is include all different variations in groups (dirty, clean, painted, for example) and allow the user to just mask between layers they like and don't like. Then it would just be a matter of saving out of photoshop…
I couldnt find a really good example of a base skin texture, but for clothing and hair i found some relatively ok ones. :P http://d1uruifvv9vlhc.cloudfront.net/files/2/838/14-clothing-textures-screenshots-3.jpg http://www.3dmd.net/gallery/albums/textures/hair/straight_dark_hair_texture.jpg as far as the clothes go. they…
Hey TeeJay, Good question. There are a lot of uses for them, and yeah, it's a huge gamble on my part. It's difficult to say if there is a market for them, as nothing like this has ever really been tried. That's the risk of starting a company though, right? Our target audience may not be professionals, I'm more pointing it…
Hi Ghostscape, Thanks for the questions. We're working on the Unity store link up right now. :) 2) The textures are seperated mostly because of the file sizes they would end up being. You see, the different versions of each texture have different specular / normal / height / transparency/ gloss maps. While they are meant…
The price for the most basic service seems steep. $300 a year for the monthly option ($240 for the annual) for hobbyists seems like a high barrier and will serve to discourage the casual consumers from taking a chance on the service. I mean, you make a texture collection and it costs nothing to replicate them over and over…
Very cool! I also love the design of the website. The "create a free account" url text in the free examples is way too grey and indiscriminative though.