Watching this. I've tried an similar approach in my game and I never really was happy with the combination of hand painted texture look and normal maps. IMHO the hand painted texture look benefits a lot from painted light which interfere with normalmap lit surfaces. Though spec maps are fine. But on the other hand I'm not…
Alright guys, haven't really been posting in quite a while. Feels bad >.< Anyways I've finally returned with something new, and a new icon to boot haha Put simply, as the title says I'm currently the one Environment centric guy on a project several of my friends and I are working out for our Senior year of college,…