Modo can run python scripts yes. Perl and Lua too. There is a Modo SDK, not something I've looked into before, probably not necessary for this task though (I assume). I'm fairly sure something like this would be beyond my abilities without a lot of help, but I'll read up on modo scripting and I/O stuff when I get a chance.
Well, they have given you the list of ingredients there, which is helpful because you don't need to reverse engineer from existing binary files. Is modo python enabled? If so and there is a decent api to get the mesh data etc. out of modo then it could be relatively simple - you are just going to be iterating over your…
Hey, The indie game Legend of Grimrock has its dungeon editor in public beta for those with the steam version of the game. Along with this, the developers have posted basic guides on how to use the tools. The problem is that Grimrock uses a custom model file format, .model , and they themselves can't release custom…