Getting better and better. Would it be too expensive to add a smoke effect over the lights? The air looks pretty clean right now which is not the case for foundries in general. Something like this:
First off great work! It would be cool to see the office area in the top left side of the screen shot to be extended or bigger. Just to push the cool color feeling in that area. Just an extended overlook of the whole foundry would be pretty neat. Just a quick suggestion. Looks great though can't wait to see where this goes.
Hey, So for the past few days I have been working on a new environment in my spare time. I wanted to mix sci-fi and industrial together and create something that feels heavy. I will be posting progress when I have some! Some things are placeholders, and there are a few glitches I have to take care of but here is the first…
To really capture a foundry you need to portray the - the dull red volumetric light from the raw heat spilling into the visible spectrum. Right now there might just be a well-lit hangar or something below those openings; there's no sense of the inferno of any kind of molten metal. I was working on a giant blacksmith forge…
Right now I dont get the whole foundry feel with the cool blue. I would probably make the floor lights orange just to blend everything better. Keep the blue room and corridor to the left. Also, the panels on the back wall to the right are a bit distracting, they could be darker. Other than that its good. Composition is…
Gannon is pointing out that your chains are defying gravity and physics by hugging the sides of those "wheels" that the hooks are attached to. If they're some sort of pulley system, then the wheels aren't modeled as such, and if they're just free hanging through the wheel like a clothes line, then your chains shouldn't be…