Looks SICK. I would also maybe add some black scratches to make the paint itself more "worn", since it looks like a gun that has been used in battle and hit the ground, scraped etc. Anyways, ur a monster bro :D
Hey the weapon is looking really nice! I have a non related question however. What makes you use Maya?, because right now idk wether to stick with Maya or learn Max, since most hardsurface artist use Max. You are one of the few i found that make sick stuff using Maya, gun wise... Thanks :D
Yeah this is looking sick. The front outer barrel coming out of the body is definitely metal, yet reads a little weird, almost like plastic. Not like metal. I think another pass over your spec would really bring this to the next level :D Awesome job though! I love high poly gun work like this. Well... just weapons in…
lookin real nice. lets see some fps and ads shots. :D only thing i could probably crit about this is that you could use a bit more edges on your optic to define the roundness (if its an fps gun then you really dont want your edges to show there). and in your uvs youve got TONS of little clusters that can more than likely…