I'm happy to see you guys like it. RE: texture maps. There is only 1 diffuse, 1 spec, 1 gloss, 1 normal map. Each map is 2048 x 2048. That makes the total texture size 4096 x 4096 or 4k.
Playing around with the plastic a bit. These are just ruff color test. Please let me know what you think 1-6. Open to suggestions if all these suck:poly122:
I almost have the low poly version of my gun done. Along the way I experienced some problems with baking maps from xNormal. This was a problem that I've never seen before... After a lot of trail and error and reading countless post on different forums I finally solved the problem. It seems that most of the information was…
@mr_ace: Thanks! Blood updated @cptSwing: Thank you for your C&C @CyberGameArts: Lol, your to kind:) @KartoonHead: Thank you! RE: The negative values in my NRM map. Those are project errors from parts that are under other geo. None of them are visible. RE: The baking error on the stock. Thank you for pointing this out...…
@EG thanks! Here's my work flow. 1. Made base mesh in Maya. 2. Made a duplicate of that mesh, which was later optimized. 3. Took the original mesh and added some more detail and res before taking it into Z (made sure that it held shape with a smooth preview). 4. did all the Z stuff 5. Optimized the duplicated mesh. There…